/****************************************************************************
 * Copyright (c) 2020.10 liangxie
 * 
 * https://qframework.cn
 * https://github.com/liangxiegame/QFramework
 * https://gitee.com/liangxiegame/QFramework
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 ****************************************************************************/

namespace QFramework
{
    public interface IActionExecutor : IUtility
    {
        void ExecuteAction(IAction action);
    }

    public class MonoExecutor : IActionExecutor
    {
        public void ExecuteAction(IAction action)
        {
            
        }
    }
    #if UNITY_EDITOR
    public class EditorExecutor : IActionExecutor
    {
        public EditorExecutor()
        {
            UnityEditor.EditorApplication.update += Update;
        }

        void Update()
        {
            
        }
        
        public void ExecuteAction(IAction action)
        {
            
        }
    }
    #endif
}